Angebote zu "Networking" (55 Treffer)

Linux Kernel Networking als eBook Download von ...
40,49 € *
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(40,49 € / in stock)

Linux Kernel Networking:Implementation and Theory. 1st ed Rami Rosen, Rami Rosen

Anbieter: Hugendubel.de
Stand: 16.11.2017
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Linux Networking Cookbook als eBook von Gregory...
25,49 € *
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Linux Networking Cookbook ab 25.49 EURO

Anbieter: eBook.de
Stand: 12.11.2017
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Linux Kernel Networking als eBook von Rami Rose...
40,49 € *
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Linux Kernel Networking ab 40.49 EURO Implementation and Theory. 1st ed

Anbieter: eBook.de
Stand: 16.11.2017
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Hewlett-Packard HP Virtual Application Networks...
433,50 € *
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Kurzinfo: HP Virtual Application Networks Software-Defined Networking Controller - Lizenz - 50 Knoten - gehostet - elektronisch - Linux Gruppe Anwendungen Hersteller Hewlett-Packard Hersteller Art. Nr. J9863AAE EAN/UPC Produktbeschreibung: HP Virtual Application Networks Software-Defined Networking Controller - Lizenz Kategorie Netzwerkanwendungen - Überwachung & Leistungsverwaltung, Clustering / Hochverfügbarkeitssoftware Produkttyp Lizenz Installationstyp Gehostet - PaaS Lizenztyp 50 Knoten Plattform Linux Auslieferungsmedien Elektronisch Ausführliche Details Allgemein Kategorie Netzwerkanwendungen - Überwachung & Leistungsverwaltung, Clustering / Hochverfügbarkeitssoftware Produkttyp Lizenz Installationstyp Gehostet - PaaS Plattform Linux Auslieferungsmedien Elektronisch Lizenzierung Lizenztyp 50 Knoten

Anbieter: Jacob-computer.de
Stand: 08.11.2017
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How Linux Works
23,99 € *
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Unlike some operating systems, Linux doesn´t try to hide the important bits from you-it gives you full control of your computer. But to truly master Linux, you need to understand its internals, like how the system boots, how networking works, and what the kernel actually does. In this completely revised second edition of the perennial best seller How Linux Works, author Brian Ward makes the concepts behind Linux internals accessible to anyone curious about the inner workings of the operating system. Inside, you´ll find the kind of knowledge that normally comes from years of experience doing things the hard way. You´ll learn: -How Linux boots, from boot loaders to init implementations (systemd, Upstart, and System V) -How the kernel manages devices, device drivers, and processes -How networking, interfaces, firewalls, and servers work -How development tools work and relate to shared libraries -How to write effective shell scripts You´ll also explore the kernel and examine key system tasks inside user space, including system calls, input and output, and filesystems. With its combination of background, theory, real-world examples, and patient explanations, How Linux Works will teach you what you need to know to solve pesky problems and take control of your operating system.

Anbieter: buecher.de
Stand: 08.11.2017
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The Linux Command Line
24,99 € *
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You´ve experienced the shiny, point-and-click surface of your Linux computer-now dive below and explore its depths with the power of the command line. The Linux Command Line takes you from your very first terminal keystrokes to writing full programs in Bash, the most popular Linux shell. Along the way you´ll learn the timeless skills handed down by generations of gray-bearded, mouse-shunning gurus: file navigation, environment configuration, command chaining, pattern matching with regular expressions, and more. In addition to that practical knowledge, author William Shotts reveals the philosophy behind these tools and the rich heritage that your desktop Linux machine has inherited from Unix supercomputers of yore. As you make your way through the book´s short, easily-digestible chapters, you´ll learn how to: -Create and delete files, directories, and symlinks -Administer your system, including networking, package installation, and process management -Use standard input and output, redirection, and pipelines -Edit files with Vi, the world´s most popular text editor -Write shell scripts to automate common or boring tasks -Slice and dice text files with cut, paste, grep, patch, and sed Once you overcome your initial ´´shell shock,´´ you´ll find that the command line is a natural and expressive way to communicate with your computer. Just don´t be surprised if your mouse starts to gather dust.

Anbieter: buecher.de
Stand: 18.11.2017
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Algorithms and Networking for Computer Games
64,99 € *
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The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving classical topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition , like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming. Jouni Smed holds a doctorate in Computer Science and acts as a Senior Lecturer and Adjunct Professor at the University of Turku, Finland. He is also the co-founder of Turku Game Lab, which aims at bringing together technologically- and artistically-oriented students to collaborate on game projects and jump-start their careers in the game industry. For the past twenty years, his research interests have focused on various areas of game development: from code tweaking to software processes and from simple puzzles to multisite game development. Harri Hakonen works as a senior software developer at Ericsson, being a member of a small team implementing embedded real-time products over Linux. He has thirty years of computer-related experience, covering various professions at academy, software industry and startups. Harri has always been keen on concrete software construction, from implementing low level bit-fiddling to catalyzing teamwork, and he will never stop programming.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Algorithms and Networking for Computer Games
64,99 € *
ggf. zzgl. Versand

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving classical topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition , like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming. Jouni Smed holds a doctorate in Computer Science and acts as a Senior Lecturer and Adjunct Professor at the University of Turku, Finland. He is also the co-founder of Turku Game Lab, which aims at bringing together technologically- and artistically-oriented students to collaborate on game projects and jump-start their careers in the game industry. For the past twenty years, his research interests have focused on various areas of game development: from code tweaking to software processes and from simple puzzles to multisite game development. Harri Hakonen works as a senior software developer at Ericsson, being a member of a small team implementing embedded real-time products over Linux. He has thirty years of computer-related experience, covering various professions at academy, software industry and startups. Harri has always been keen on concrete software construction, from implementing low level bit-fiddling to catalyzing teamwork, and he will never stop programming.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Learn CentOS Linux Network Services
39,26 € *
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Learn to set up the latest CentOS Linux network services including DNS, DHCP, SSH and VNC, Web, FTP, Mail, Firewall, and LDAP, enabling you to provide these services on your own network. CentOS continues to be a popular Linux distribution choice, and setting up your own services is a key skill for anyone maintaining a CentOS network. You will learn how to install CentOS, and manage basic administration. Youll then move onto understanding networking, and how to set up your required services. Each chapter is written in an easy-to-digest format and teaches you how set up, manage, and troubleshoot each service. Youll be running your own network in no time at all. What You Will Learn Install and set up the latest version of CentOS Configure and manage a wide range of network services Solve problems remotely and manage your network efficiently Who This Book Is For Anyone who wants to learn how to set up and manage CentOS Linux network services. Some previous Linux experience is beneficial, but this book is designed to be used by beginners. Antonio Vazquez is an IT Professional whos been working with Linux for more than a decade. He studied Computer Engineering at the university in Spain, and he currently holds many IT Certifications from the main vendors in the industry. At the present moment he works for a public institution and is in charge of almost a thousand of Linux servers spread across the country providing Web services, FTP services, file services, virtualization, and more.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Ovadia, Steven: Learn Linux in a Month of Lunches
26,95 € *
zzgl. 2,99 € Versand

Learn Linux in a Month of LunchesTaschenbuchvon Steven OvadiaEAN: 9781617293283Einband: Kartoniert / BroschiertSprache: EnglischSeiten: 284Maße: 233 x 187 x 22 mmAutor: Steven OvadiaEDV, Unix, Linux, General, Computers, Networking, Betriebssystem, Be

Anbieter: RAKUTEN: Ihr Mark...
Stand: 08.11.2017
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