Kubernetes Management Design Patterns:With Docker, CoreOS Linux, and Other Platforms. 1st ed. Deepak Vohra
This book fills a void between the many syntax-oriented programming texts that teach readers how to program in C++ with standard I/O (e.g., Deitel) and the relatively few books that assume a knowledge of OOP/C++ and emphasize GUI programming using higher-level frameworks (e.g., Blanchette). There are plenty of books on C++ programming but, with few exceptions, the user interface is constrained to either primitive terminal I/O, or closed-source, non-portable libraries (e.g., Microsoft Foundation Classes). This book makes extensive use of Nokia´s excellent Qt system.Originally developed by Trolltech, Qt is a cross-platform C++ application framework developers can use to write single-source applications that run natively on Windows, Linux, Unix, Mac OS X and embedded Linux. Qt has been used to build thousands of successful commercial applications worldwide, and is the basis of the open source KDE desktop environment. Most Linux distributions include a non-commercial version of Qt. In addition Qt is the basis for the standard Linux desktop, KDE and is used by more than an estimated 150,000 open source developers worldwide.
Kubernetes Management Design Patterns:With Docker, CoreOS Linux, and Other Platforms. 1st ed Deepak Vohra
Become a Linux Ninja with Command Line Kung Fu! Do you think you have to lock yourself in a basement reading cryptic manual pages for months on end in order to have ninja like command line skills? In reality, if you had someone share their most powerful command line tips, tricks, and patterns you´d save yourself a lot of time and frustration. What if you could look over the shoulder of a good friend that just happened to be a command line guru? What if they not only showed you the commands they were using, but why they were using them and exactly how they worked? And what if that friend took the time to write all of it down so you can refer to it whenever you liked? Well, a friend did just that. Command Line Kung Fu is packed with dozens of tips and over 100 practical real-world examples. You won´t find theoretical examples in this book. The examples demonstrate how to solve actual problems and accomplish worthwhile goals. The tactics are easy to find, too. Each chapter covers a specific topic and groups related tips and examples together. For example, if you need help extracting text from a file look in the ´´Text Processing and Manipulation´´ chapter. Also, a comprehensive index is included. If you want to find every example where a given command is used - even if it´s not the main subject of the tip - look in the index. It will list every single place in the book where that command appears. Here is just some of what you will learn by reading Command Line Kung Fu: How to quickly and easily repeat commands in your shell history Shortcuts for grabbing specific words from your shell history to use in your current command How to save a copy of your command line session for later reference How to strip out blank lines and comments from files How to control colorized text when uses pipes and pagers Ways to transform text: from changing case to substituting char... 1. Language: English. Narrator: Brian E. Smith. Audio sample: http://samples.audible.de/bk/acx0/031200/bk_acx0_031200_sample.mp3. Digital audiobook in aax.
Caractéristiques techniques8-BIT Oscillator- 16 waveforms (4 editable in software):Rectangle: Prophet, Distorted, SID and Perfect RectangleTriangle: NES, Prophet, SID and 3-BIT TriangleSaw: Prophet, TB-303, SID and 3-BIT SawSine: Pure, Overtone Sine, Acoustic Guitar and Piano- Pulse-Width modulation- Arpeggiator- Bit Crushing & Sample Rate Reduction- Envelope Pitch Modulation- Bit invert effect- Slide effect with adjustable speedAnalog Filter- Cutoff, Resonance and Envelope Modulation knobs- Accent with depth control knobSequencer- 128 Patterns (1 to 16 steps in length)- 5 Chains (up to 8 patterns)- Rest, Accent, Slide per step- Swing (8 levels)- Tap Tempo- Pattern Copy/Paste- Pattern randomizer- Sync via midi clock or 1/8″ jack- Real time pattern recording (REC MODE)Software editor- Visual representation and editing of patterns- Hand draw custom waveforms. Win, Osx, linux. Connectivity- Midi In & Out (2 midi cables provided)- Sync in & Out- Audio out- DC In (power supply suited for your region provided)Dimensions21cm long X 10cm deep x 4.5cm heigh (including knobs)
Python in Practice presents Python programming technologies and techniques to help programmers write code that´s elegant, maintainable, and fast. Drawing on both the standard library and important third-party libraries, the book shows how to achieve significant speedups using high-level concurrency and compiled Python. The book is packed with examples and ideas that illustrate a wide range of techniques and modules, encompassing high-level networking, 2D graphics, 3D graphics, and GUI programming---including concurrent GUI programming. The book is aimed at programmers who want to take their Python programming to the next level. Product Description Winner of the 2014 Jolt Award for ´´Best Book´´ ?Whether you are an experienced programmer or are starting your career, Python in Practice is full of valuable advice and example to help you improve your craft by thinking about problems from different perspectives, introducing tools, and detailing techniques to create more effective solutions.? ?Doug Hellmann, Senior Developer, DreamHost If you?re an experienced Python programmer, Python in Practice will help you improve the quality, reliability, speed, maintainability, and usability of all your Python programs. Mark Summerfield focuses on four key themes: design patterns for coding elegance, faster processing through concurrency and compiled Python (Cython), high-level networking, and graphics. He identifies well-proven design patterns that are useful in Python, illuminates them with expert-quality code, and explains why some object-oriented design patterns are irrelevant to Python. He also explodes several counterproductive myths about Python programming?showing, for example, how Python can take full advantage of multicore hardware. All examples, including three complete case studies, have been tested with Python 3.3 (and, where possible, Python 3.2 and 3.1) and crafted to maintain compatibility with future Python 3.x versions. All code has been tested on Linux, and most code has also been tested on OS X and Windows. All code may be downloaded at www.qtrac.eu/pipbook.html . Coverage includes Leveraging Python?s most effective creational, structural, and behavioral design patterns Supporting concurrency with Python?s multiprocessing, threading, and concurrent.futures modules Avoiding concurrency problems using thread-safe queues and futures rather than fragile locks Simplifying networking with high-level modules, including xmlrpclib and RPyC Accelerating Python code with Cython, C-based Python modules, profiling, and other techniques Creating modern-looking GUI applications with Tkinter Leveraging today?s powerful graphics hardware via the OpenGL API using pyglet and PyOpenGL Features + Benefits Introduces readers to solid, well-established third-party libraries that greatly extend the standard Python library. Python in Practice presents Python programming technologies and techniques to help programmers write code that is elegant, maintainable, and fast. Drawing on both the standard library and important third-party libraries, the book shows how to achieve significant speedups using high-level concurrency and compiled Python. The book is packed with examples and ideas that illustrate a wide range of techniques and modules, encompassing high-level networking, 2D graphics, 3D graphics, and GUI programming---including concurrent GUI programming. The book is aimed at programmers who want to take their Python programming to the next level.
The Only Official, Best-Practice Guide to Qt 4.3 Programming Using Trolltech´s Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today´s best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3´s improved graphics support. You´ll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you´re new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible. Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation Contains separate 2D and 3D chapters, coverage of Qt 4.3´s new graphics view classes, and an introduction to QPainter´s OpenGL back-end Includes new chapters on look-and-feel customization and application scripting Illustrates Qt 4´s model/view architecture, plugin support, layout management, event processing, container classes, and much more Presents advanced techniques covered in no other book
For courses in Computer Science and Programming Computer systems: A Programmer?s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer?s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering ® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts. Features + Benefits This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Computer Systems: A Programmer?s Perspective uses the following features to facilitate learning: NEW! The book now exclusively bases its presentation on x86-64 A carefully planned 12 chapter layout that covers all of the core topics of computer programming Chapter 1 uses a simple ?hello world? program to introduce the major concepts and themes of computer programming. Chapter 2 dives into the topic of computer arithmetic, considering how numbers are represented in computer programs and how they affect value coding. The chapter places a special emphasis on the properties of unsigned and two?s-compliment number representations. It gives students necessary insight into arithmetic from the programmers perspective and why it?s so important. Chapter 3 teaches students how to read the x86-64 code generated by a C compiler, covering the basic instruction patterns for different control constructs, implementation procedures, and the allocation of different data structures. This chapter also discusses the implementation of integer and floating point arithmetic and takes a machine-level view of programs to understand certain code vulnerabilities. Chapter 4 introduces students to basic combinational and sequential logic elements and shows how they can be used in a simplified subset of the x86-64 instruction set called Y86-64. It starts with a single-cycle datapath and moves onto a discussion of pipelining. Chapter 5 gives students techniques for improving code performance with transformations that reduce work and enhance instruction-level parallelism. Chapter 6 covers different types of RAM and ROM memory systems, describing their hierarchical arrangement. The chapter makes the abstract concept tangible by using the analogy of a ?memory mountain? with ridges of temporal locality and slopes of spatial locality. Students learn that improving temporal and spatial locality improves performance. Chapter 7 discusses both static and dynamic linking, areas included in most systems text where programmers make their most confusing errors. Chapter 8 explains exceptional control flow at all levels of the system, from simple hardware interrupts to nonlocal jumps in C that break the stack discipline. This chapter introduces the fundamental idea of a process by teaching students how it works and how it is created and manipulated from application programs. Chapter 9 shows students key characteristics of the virtual memory system and how it works, addressing issues such