Kubernetes Management Design Patterns:With Docker, CoreOS Linux, and Other Platforms. 1st ed. Deepak Vohra
Kubernetes Management Design Patterns:With Docker, CoreOS Linux, and Other Platforms. 1st ed Deepak Vohra
Become a Linux Ninja with Command Line Kung Fu! Do you think you have to lock yourself in a basement reading cryptic manual pages for months on end in order to have ninja like command line skills? In reality, if you had someone share their most powerful command line tips, tricks, and patterns you´d save yourself a lot of time and frustration. What if you could look over the shoulder of a good friend that just happened to be a command line guru? What if they not only showed you the commands they were using, but why they were using them and exactly how they worked? And what if that friend took the time to write all of it down so you can refer to it whenever you liked? Well, a friend did just that. Command Line Kung Fu is packed with dozens of tips and over 100 practical real-world examples. You won´t find theoretical examples in this book. The examples demonstrate how to solve actual problems and accomplish worthwhile goals. The tactics are easy to find, too. Each chapter covers a specific topic and groups related tips and examples together. For example, if you need help extracting text from a file look in the ´´Text Processing and Manipulation´´ chapter. Also, a comprehensive index is included. If you want to find every example where a given command is used - even if it´s not the main subject of the tip - look in the index. It will list every single place in the book where that command appears. Here is just some of what you will learn by reading Command Line Kung Fu: How to quickly and easily repeat commands in your shell history Shortcuts for grabbing specific words from your shell history to use in your current command How to save a copy of your command line session for later reference How to strip out blank lines and comments from files How to control colorized text when uses pipes and pagers Ways to transform text: from changing case to substituting char... 1. Language: English. Narrator: Brian E. Smith. Audio sample: http://samples.audible.de/bk/acx0/031200/bk_acx0_031200_sample.mp3. Digital audiobook in aax.
This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize Inkscape for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators.
Caractéristiques techniques8-BIT Oscillator- 16 waveforms (4 editable in software):Rectangle: Prophet, Distorted, SID and Perfect RectangleTriangle: NES, Prophet, SID and 3-BIT TriangleSaw: Prophet, TB-303, SID and 3-BIT SawSine: Pure, Overtone Sine, Acoustic Guitar and Piano- Pulse-Width modulation- Arpeggiator- Bit Crushing & Sample Rate Reduction- Envelope Pitch Modulation- Bit invert effect- Slide effect with adjustable speedAnalog Filter- Cutoff, Resonance and Envelope Modulation knobs- Accent with depth control knobSequencer- 128 Patterns (1 to 16 steps in length)- 5 Chains (up to 8 patterns)- Rest, Accent, Slide per step- Swing (8 levels)- Tap Tempo- Pattern Copy/Paste- Pattern randomizer- Sync via midi clock or 1/8″ jack- Real time pattern recording (REC MODE)Software editor- Visual representation and editing of patterns- Hand draw custom waveforms. Win, Osx, linux. Connectivity- Midi In & Out (2 midi cables provided)- Sync in & Out- Audio out- DC In (power supply suited for your region provided)Dimensions21cm long X 10cm deep x 4.5cm heigh (including knobs)
For courses in Computer Science and Programming Computer systems: A Programmer?s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer?s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering ® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts. Features + Benefits This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Computer Systems: A Programmer?s Perspective uses the following features to facilitate learning: NEW! The book now exclusively bases its presentation on x86-64 A carefully planned 12 chapter layout that covers all of the core topics of computer programming Chapter 1 uses a simple ?hello world? program to introduce the major concepts and themes of computer programming. Chapter 2 dives into the topic of computer arithmetic, considering how numbers are represented in computer programs and how they affect value coding. The chapter places a special emphasis on the properties of unsigned and two?s-compliment number representations. It gives students necessary insight into arithmetic from the programmers perspective and why it?s so important. Chapter 3 teaches students how to read the x86-64 code generated by a C compiler, covering the basic instruction patterns for different control constructs, implementation procedures, and the allocation of different data structures. This chapter also discusses the implementation of integer and floating point arithmetic and takes a machine-level view of programs to understand certain code vulnerabilities. Chapter 4 introduces students to basic combinational and sequential logic elements and shows how they can be used in a simplified subset of the x86-64 instruction set called Y86-64. It starts with a single-cycle datapath and moves onto a discussion of pipelining. Chapter 5 gives students techniques for improving code performance with transformations that reduce work and enhance instruction-level parallelism. Chapter 6 covers different types of RAM and ROM memory systems, describing their hierarchical arrangement. The chapter makes the abstract concept tangible by using the analogy of a ?memory mountain? with ridges of temporal locality and slopes of spatial locality. Students learn that improving temporal and spatial locality improves performance. Chapter 7 discusses both static and dynamic linking, areas included in most systems text where programmers make their most confusing errors. Chapter 8 explains exceptional control flow at all levels of the system, from simple hardware interrupts to nonlocal jumps in C that break the stack discipline. This chapter introduces the fundamental idea of a process by teaching students how it works and how it is created and manipulated from application programs. Chapter 9 shows students key characteristics of the virtual memory system and how it works, addressing issues such